Episode 3: Toon Shadey Wiggles and whatnot

Hello everyone, this is the TechArtJam microcast from Rigging Dojo, I’m your host, Chad Moore.

What’s new at Rigging Dojo

Our interview with Isabella Cheng * www.riggingdojo.com/2018/05/1… * Really interesting to hear her talk about the balence of reusing animations via in-engine retargeting versus uniqness of multiple characters movements. This is a really interesting topic that doesn’t get enough discussion. Would love to hear if you have any thoughts on it. Animation budgets are beasts.

Dash * www.instagram.com/p/Bi2hEJN…

Numbers * www.facebook.com/RiggingDo…

Danette Beatty * www.danettebeatty.com/my-proces… * Duplicating, scaling up, revresing normals and vertex paining to make an outline. This may not work in every situation but it’s a clever idea. No reason you cant add a deformer as well to do a little toon shading as well

Ryan Porter * Ryan is exploring rigigng a very complex model on his blog. I love reading through his thought process, and seeing how he’s working within the constraints the model poses. Check it out! * yantor3d.wordpress.com/2018/05/1… * twitter.com/hashtag/C…

Question of the week

What’s the biggest change coming to the industry in the next two years? What should be more predictable, but isn’t?

Ryan Griffin’s Audio * Collaboration, within a disclipline and across disclipline

twitter.com/ThE_JacO Raffaele Fragapane “The Jaco” (who’s cult of rig is fantasic) answered: * Animators * User Experience Interviews: www.designkit.org/methods/2

Peter Saumur twitter.com/Stitched * Schedules * Abstraction is your friend: Story Points: www.tothenew.com/blog/how-…

I think hiring can be more predictable * How can we be better match-makers?

TechArtJam by Rigging Dojo @cm